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libkdegames

KGameNetwork Member List

This is the complete list of members for KGameNetwork, including all inherited members.

aboutToLoseConnection(Q_UINT32 id)KGameNetwork [protected, slot]
connectToServer(const QString &host, Q_UINT16 port)KGameNetwork
cookie() const KGameNetwork
Debug()KGameNetwork [virtual]
disconnect()KGameNetwork
electAdmin(Q_UINT32 clientID)KGameNetwork
gameId() const KGameNetwork
hostName() const KGameNetwork
isAdmin() const KGameNetwork
isMaster() const KGameNetwork
isNetwork() const KGameNetwork
isOfferingConnections() const KGameNetwork
KGameNetwork(int cookie=42, QObject *parent=0)KGameNetwork
lock()KGameNetwork [virtual]
messageClient() const KGameNetwork
messageServer() const KGameNetwork
networkTransmission(QDataStream &, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID)=0KGameNetwork [pure virtual]
offerConnections(Q_UINT16 port)KGameNetwork
port() const KGameNetwork
receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID)KGameNetwork [protected, slot]
sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
setDiscoveryInfo(const QString &type, const QString &name=QString::null)KGameNetwork
setMaster() (defined in KGameNetwork)KGameNetwork [protected]
setMaxClients(int max)KGameNetwork
signalAdminStatusChanged(bool isAdmin)KGameNetwork [signal]
signalClientConnected(Q_UINT32 clientID)KGameNetwork [signal]
signalClientDisconnected(Q_UINT32 clientID, bool broken)KGameNetwork [signal]
signalConnectionBroken()KGameNetwork [signal]
signalNetworkErrorMessage(int error, QString text)KGameNetwork [signal]
slotAdminStatusChanged(bool isAdmin)KGameNetwork [protected, slot]
slotResetConnection()KGameNetwork [protected, slot]
stopServerConnection()KGameNetwork
unlock()KGameNetwork [virtual]
~KGameNetwork() (defined in KGameNetwork)KGameNetwork [virtual]

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